LOCATIONS
Notes on Hunedoara Castle DH -- Though the description of Hunedoara
Castle in the World of Darkness book is accurate for the most part,
a few notes regarding its history should be made. First of all, Vlad's
raid on the Turkish garrison at Hunedoara never happened -- at least,
not at Hunedoara. The incident described occurred at Giurgiu, halfway
across the country and on the Turkish border. Secondly, the timeline
in the article seems flawed, as the diablerization of Saulot occurs
at the sme time as the Anarch Revolt. For the purposes of this article,
I've taken the time closer to Vlad the Impaler and used Cappadocius'
diablerization as the reason for the group's final change in policy.
The Catacombs
Before the Council cast its spell over Hunedoara Castle, the Inconnu
usually had met within the catacombs beneath the old Roman cities,
such as Paris and Constantinople. (The organization was forced
to desert its former haunts beneath Venice due to flooding and the
presence of the Giovanni, though the Monitor of the Giovanni is said
to keep his residence in one of the remaining tunnels.) The Roman
catacombs still remain the most popular place for meetings due to
the low Kindred population and a cordial agreement with the local
Nosferatu.
Geneva
As stated in the WOD book, Geneva serves as an unofficial meeting
place for those Inconnu unwilling or unable to make the trek to Hunedoara.
The Prince of Switzerland, Guilliame, provides hospitality for all
of the Order who come here. The Kindred have access to a great deal
of information from here, but even more valuable is the opportunity
to associate with fellow members in a more congenial atmosphere than
that of Hunedoara or the Catacombs. All is not perfect in Switzerland,
however. Guilliame has declared the areas outside Geneva and Zurich
off-limits to Kindred; those few who have ignored his warning have
never returned. Recently, rumors have surfaced that Guilliame will
soon be overthrown as Prince, though few who know of the elder's strength
and alliance put much credence in them. The possibility that the threat
might be backed from within the Inconnu itself, however, is a disturbing
one.
Shalkamense
The hidden archives of the Inconnu, they are accessible only through
the magic of the Council. Shalkamense (or "Shalkamain")
is a great library that exists somewhere beneath the ocean within
a magical field. Other Cainites have spoken of Shalkamense as the
resting-place of Caine; the Inconnu smile and agree, as every piece
of wisdom recorded by Caine, Seth, or the Antediluvians may supposedly
be found there -- if only one knows where to look within the labyrinthine
collection. Most of the books are quite old, dating even back to the
First and Second Cities, though sometimes quite recent volumes have
appeared wedged between more ancient texts. It is likely that the
complete text of the Book of Nod lies within -- for those with the
fortitude to comb the whole library for its fragments. Though what
exactly the library contains would take thousands of years to determine,
all those who have remained there for any length of time will agree
on one fact -- something else is there. Usually it manifests itself
only as a shuffling noise a few rooms away or a chill that passes
through a room, but when items in the collection are threatened more
violent occurences have been noted. Many of the Inconnu whisper that
Caine himself lives there in the library. Others, who have found references
to Shalkamense in connection with a place called "Zemargad," point
to Rabbinical lore and state that it is Lilith herself whose presence
is felt.
The Taint
Ever since the disappearance of Hunedoara Castle from the historical
record, the taint of diabolism has lain at the heart of the Order.
At the present time, only a few of the Council have given in completely
to the path which they have begun upon. Most of them regard what they
have done with self-loathing, but see no way to escape. Within the
rest of the Order, the percentage of diabolists is higher than it
is in other organizations, due to the loose controls placed on the
members and the lack of an "internal affairs" group such as the Sabbat
Inquisition. Still, due to the emphasis on spiritual enlightenment
within the Order, those who choose the Path of Evil Revelations are
still quite rare. Recently, the Council of Twelve has become concerned
with the magic practiced on new initiates of the Order. They remain
split on whether the magical mark enabling the wearer to enter Hunedoara
should still be given to new initiates. Nothing out of the ordinary
has been observed with relation to these markings, but some remain
worried that this has allowed the demons to obtain an even greater
hold on the organization.
Bahoumet
It was Bahoumet to whom Cret turned for assistance when he and the
Council made Hunedoara disappear from the world. In return for a mass
human sacrifice, Bahoumet promised to cast a great spell around the
castle to keep it isolated for all time. One year later, however,
the creature returned, telling Cret and his fellows that it could
only maintain the ward for one year at a time. Since then, the Council
has been bound to perform the rite of Bahoumet annually. Bahoumet
can (and has) appeared as a red-skinned monster, a talking head of
stone, a youth in a white robe, an inky blackness,a great scaled sea-monster,
and many other guises. Often, witnesses to the same sighting will
describe entirely different forms. Cret believes that if Bahoumet's
true form could be discovered, it would help the Inconnu to gain the
upper hand in the pact with him. It is unlikely that this will ever
come to pass. Surprisingly enough for a demon, Bahoumet has taken
little interest in the Inconnu other than the annual sacrifices, and
has not been seen for over half a century. Some have said that this
proves that Bahoumet has a more ambivalent nature than had been suspected,
while others hold that the spirit is waiting for the right moment
to strike and bring the entire order down.
STEREOTYPES
Assamites: The warriors of the Kindred have indeed fallen far! At
least there is one reason we can be thankful for the Tremere.
Brujah: The Punic Wars were a youthful indiscretion on our part, but
we must not forget the reasons behind what we did. Treat them fairly
but firmly.
Followers of Set: Are they still the tools of their founder? No matter.
Avoid them or kill them.
Gangrel: They are our younger brothers, and should be treated as such.
Giovanni: They remain as isolated from us as possible -- though this
is more likely a way to cover up their own plots.
Lasombra: A noble though declining people, their association with
the anarchs and Sabbat has been an unfortunate choice.
Malkavian: Listen to everything they say, but believe little of it.
Nosferatu: One of the wisest clans. Their internal strife is distressing;
if we were forced to choose sides, it would be against the Nictuku.
If we were forced.
Toreador: Their artistic vision has been tainted by their rise to
power within the Camarilla.
Tremere: Saulot must have had a good reason -- or so some of my brothers
say. At any rate, they bear careful watching.
Tzimisce: These rabble have forgotten who they are; though their fury
against their elders was warranted, their actions were not.
Ventrue: Too many of them define themselves by wealth and rank, instead
of by their true natures.
Baali: A few of us have been lost to them. When you act against them,
strike quickly and forcefully.
Gargoyles: Proof of the lengths to which the Tremere will go. Simple
creatures, yet respectable.
Kiasyd: Strange yet trustworthy.
Old Clan Tzimisce: For the most part, they have maintained their traditions.
It is unfortunate that they will probably not survive much longer.
Salubri: Treat them as the Gangrel, but take even more care. They
are to be held in the utmost respect.
Samedi: Could it be? Watch them closely.
True Brujah: Holders of great wisdom, but their wrath against their
own kind is pointless.
Antediluvians: As symbols of clan unity, they are invaluable. As actual
beings, they are a great danger. We may be forced to face them in
the end. Fortunately, many of us know them from older times.
Anarchs: They have the ideals, but not the discipline.
Camarilla: They have the discipline, but not the ideals.
Sabbat: Children. Some of us have taken to hunting them in revenge
for their little Wild Hunts, though this is on an unstructured basis.
Black Hand (Eastern): A group of mystics who might have taught to
and been taught by Saulot himself. They show little inclination toward
an alliance with us, but perhaps they may be persuaded.
Black Hand (Western): We have known of them for centuries, but still
do not understand their motives -- aside from their desire to destroy
Clan Tzimisce. And where is their headquarters? (The Inconnu have
had experience with both the Eastern andWestern Black Hand, but have
yet to realize that the two havere-united.)
Eastern Kindred: They are an unknown quality, and as such must be
treated with the utmost caution. It would probably best if we were
able to reach them before our younger ones do.
Blood Bond: The chains of the Antediluvians, they are nonetheless
a tool for the wise.
Kindred: We are the most powerful beings on this planet, but we must
be careful nonetheless.
Kine: Just as great a threat as our own kind, but if we can hide from
the Kindred, we should not find them difficult.
Mages: The less you deal with them, the better. Tell them as little
as possible, but always assume they know everything.
Lupines: Some of us are able to deal with them through rituals, others
with careful words and promises. If you anger them, vanish.
Wraiths: A largely-neglected species -- if we can call them that.
We will have to study them more if we are ever to understand the Giovanni.
Mummies: Wild cards. Though useful, they are not to be trusted.
THE "FALSE" INCONNU
There are many Methuselahs who, for various reasons, have chosen not
to join the Inconnu. They do share many of the same traits as the
members of that organization, though -- living apart from Kindred
society, wandering through the wilderness, and so forth. Many of the
younger Kindred refer to these individuals as "Inconnu". For the most
part, these ancients do little to correct them, preferring the respect
and security the term gives them. The Inconnu, for its part, does
nothing to discourage this practice; it makes the sect seem even stronger,
and shrouds it in even more mystery. |